

Ironically, this is most important under a Republic or Democracy. The higher you set your luxury priority, your citizens will be happier and less likely to cause disorder. Bread and Circuses: You can alter your nation's priorities between taxation, science and luxury.Might not sound like much, but free granaries, harbors, temples, banks, libraries can get you a long way and allow you to allocate more taxes for research because of how much less you have to spend on first-level buildings. wonder makes all basic buildings that normally cost one gold per turn upkeep-free. Boring, but Practical: The Adam Smith's Trading Co.They are also incapable of building trade routes (in order to boost luxury and grow their city with celebrations), at least at easy difficulty. In fact, if you then attack one of their cities, they'll blame you for starting the war. Artificial Stupidity: Computer players are extremely stubborn with "their" territory – build a city on any square they consider to be "theirs," and they'll raze the city – without any diplomacy scene or change in relationship.Most things involving it (including downloads) can be found at its wiki.
FREECIV INCREASE SCIENCE CODE
In addition, because the source code to the game itself is available, a sufficiently motivated and knowledgeable person can implement changes to the game's behavior beyond anything possible merely by changing the rule set the game uses, including behavior not found in the commercial precursors to this game.

Several rule sets are provided allowing for different types of game behavior. Freeciv is a FOSS (Free / Open Source Software) implementation of the Civilization family of turn-based strategy games, borrowing mainly from Civilization I and II with some elements from III.
